Rebel Candidate: A Solo-Cooperative Game (Phase 1 - Propaganda)
Myomar at the Edge: The Question No One Dares Ask.
Play to confront COMPNOR — led by an Imperial player: the relentless Marshall Chevalier.
This isn’t just a mini-game.
It’s a living interface with consequences in the lore.
You play, you report, and you change my world.
Rebel Candidate is a series of single-player or cooperative mini-games set in the Urban Sector of Myomar, during a hidden civil uprising that begins in the construction contact zones, where a mass of workers live in cramped conditions. One way or another, you have crossed paths with these people, seemingly desperate to get a message across by handing out leaflets at these contact points between the column and the surface, whether it is when you go to get some fresh air in the plaza, or when you buy a specific item in the shopping mall. It doesn't matter. It affects you deeply. Even more so because the leafleting was brutally suppressed by the local forces of Myanmar. After the pamphleteer is arrested, you move and pick up a leaflet and realize that a lot of it makes sense, and there are a few options for instructions on what to do on the back.
At this time (5BBY) there is no “Alliance” and much less a “Rebel Alliance”. The people must free themselves and prevent the Empire from reproducing its model of social control in Myomar: no rights, no guarantees, only extortion of the masses to feed a war machine. At the same time, they must work to sustain their basic needs. Here we find the idea of a Dark Rebellion: a cruel reality that demands countless sacrifices.
Created to be played solo or in pairs. Your actions will have a direct impact on the Myomar board. When the popular revolt reaches a certain stage, new resources will be unlocked. Act quickly before the uprising is crushed.
Phase 1: Other phases of this minigame: Workers' Strike and Propaganda Disruption.
Phase 2: NPC Allies
Phase 3: New universal career specializations: Handler (manages agents under pseudonyms), Silent Net, Dissident Journalist, Popular Vanguard Pilot.
Você pode utilizar o Servidor do Discord para rolagens ou Dice Rolls APP, o jogo busca ampliar o engajamento com o universo do Star Wars Experiment⚗️.
Primary Objective: Inspire players to explore the popular resistance in Myomar and log 5 Raid Reports to unlock any of the options offered in the current phase of the game (currently phase 1).
Secondary Objective: Create engagement, give visibility to map locations, encourage custom lore creation, and enable personal narrative progression.
Why is Myomar on the brink of revolt?
Aggressive cultural suppression via COMPNOR.
Aesthetic and ideological censorship in cultural sectors.
Degradation of public infrastructure and neglect of workers’ needs.
Redevelopment and forced displacement programs with displacement of entire populations to underground sectors to expand the industrial zone.
⚡Express Characther Creation⚡:
Characteristics (choose one)
Strong: Brawn: 3 Agility: 2 Intelect:2 Cunning: 2 Willpower: 3 Presence: 2
Easygoing: Brawn: 2 Agility: 3 Intelect:2 Cunning: 2 Willpower: 2 Presence: 3
Smart: Brawn: 2 Agility: 2 Intelect:3 Cunning: 3 Willpower: 2 Presence: 2
Skills (choose one):
[Security Guard]: Brawl, Melee, Vigilance, Atlhetics , Streetwise, Survival, Resilience, Perception.
Equip: Commlink, Light (Blaster). 175 Cr
Daily: +40 Cr (test: Vigilance 🔷🔷)[Corporative Slave]: Charm, Cool, Disciplline, Deception, Conhecimento (Educação), Negotiation, Resilience, Streewise.
Equip: Commlink, Datapad, 2 Stimpack, 350 Cr
Daily: +45 Cr (Negotiation🔷🔷 or Charm 🔷🔷🔷)[Student]: Atlhetics, Computer, Discipline, Leadership, Perception, Knowledge (Education), Resilience; Survival.
Equip: Commlink, Backpack, Datapad, Brass Knuckles, 325 Cr
Daily: +25 Cr (Knowledge (Education)🔷🔷)
Special: your day cost is 1/1d6, but you live with your parents or other persons. If you go home injured, or if you arrested your Daily is reduced 5 Cr, or 10 Cr if you arrested. If your Daily Cr get reduced to 0 you get expelled from home.[Industrial Tech] Cool, Computer, Mechanic, Resilience, Streetwise, Vigilance, Knowledge (Education), Survival.
Equip: Commlink, Utility Belt, Tool Kit, 100 Cr
Daily: +40 Cr (Mechanic🔷🔷)[Criminal] Cool, Coercion, Streetwise, Skuldugery, Vigilance, Negotiation, Underworld, Coordination
Equip: Commlink, Holdout (Blaster), Combat Knife, 250 Cr
Daily: +50 Cr (Skuldugery🔷🔷🔷)[Handyman]: Brawl, Discipline, Survival, Vigilance, Resilience
Equip: Commlink, Stimpack, 455 Cr
Daily: +30 Cr (Resilience 🔷🔷)
Special: Brawn +1 or Willpower +1.
Skill B: Choose one: Brawn+1 or Melee+1 or Ranged (Light)+1, Deception+1 or Stealth+1
Lifestyle
⬛ Industrial ⬛ Computer +1 or Mechanic +1 | Day Cost: 25 Credits
🟩 Residential 🟩 +200 Credits or Knowledge (Education) | Day Cost: 40 Credits
🟧 Commercial 🟧Negotiation +1 or Streetwise +1 | Day Cost: 35 Credits
🟥 Cultural 🟥Charm +1 or Knowledge (Education) | Day Cost: 30 Credits
🟦 Administrative 🟦Knowledge (Education) or Coercion +1 | Day Cost: 45 Credits
🟪 Subterranean 🟪Underworld +1 or Skulduggery +1 | Day Cost: 20 Credits
Rebel Life
You have 2 Actions a day.
1. Work or Study:
Option: Modify you Daily Credit Chance (Not avaible for Students)
Full Challenge: Upgrade Dificulty x1 (🔷→🛑): +200% Daily Cr
Senior Challenge: Upgrade Dificulty x2 (🔷🔷→🛑🛑): +300% Daily Cr
Roll your Daily test:
💥(Sucess): Daily Cr
👍 (Advantage): +25% round down Daily Cr or 🟦 on next day work
🎖️ (Triumph): 1 More Action or +100% Daily Cr
❌ (Failure): No Daily Cr
👎 (Threat): -2 Strain or ⬛ on next day work
☠️ (Despair): No Daily Cr and -5 Strain or -2 Wound or loose Next day job
☠️☠️ (Despair): if Tech: 1 Critical Wound. if Criminal: Loss all your Cr.
2. Proof your Valor with PROPAGANDA
Objective: Spread subversive ideas to challenge the Imperial narrative.
Aproximation: Stealth🔷🔷, Coordination🔷🔷🔷, Deception 🔷🔷🔷
Actions
Upgrade Dificulty x1 (🔷→🛑) : +100% Inspiration Points
Upgrade Dificulty x2 (🔷🔷→🛑🛑): +200% Inspiration Points
1-3: Leaflet Distribution (Choose one or roll):
Mod. Zones 🟩🟥🟦 Knowledge (Education) 🔷🔷🔷 | ⬛🟧🟪Streetwise 🔷🔷🔷
4-6: Rebel Graffiti (Base Skill: Stealth or Coordination🔷🔷)
Mod. Zones: 🟪:+🟦 | 🟧⬛: +⬛ | 🟩🟥: +⬛⬛ | 🟦: +⬛⬛⬛
Result:
💥 Success: Gain 1 Rebel Inspiration Point → Report on Chat
👍 Advantage: Gain +🟦 on your next Propaganda Action or Exit in this zone.
🎖️ Triumph: Gain 2 Rebel Inspiration Points → Report on Chat
🎖️🎖️ Double Triumph: An Ally joins the cause. This Ally provides +🟦 to all Insurgent Tests (except Work-related actions).
❌ Failure: Encounter! Something or someone blocks the path.
👎 Threat: If an Encounter occurs, reduce Initial Distance by -1.
+⬛ on your next Propaganda Action or Exit in this zone.
☠️ Despair: Encounter (Encounter Type +1 Mod) – It's worse than it should be.
☠️☠️ Double Despair: Encounter (Encounter Type +1 Mod) – And it escalates fast.
Enconter
Roll 1d6 for the initial distance*:
1:Engaged
2:Short
3-4: Medium
5: Long
6: ExtremeRoll 1d6 for Enconter Type
1: Security Guards ( 2 Minions)
2: Security Guards (3 Minions)
3: CompForce Security Troopers (3 Minions)
4: CompForce Security Troopers (4 Minions)
5: ISB Agent
6: COMPNOR AgentTurn (You have two options: run or fight):
Combat: Use oficial rules for combat.
Chase:
Optional Rule: Tactical Terrain Awareness: At the start of a foot chase, draw a square to represent the immediate environment. Each side of the square is a possible escape or pursuit route.Then, roll a Perception check:
💥 Success: Choose 2 sides of the square and roll 1d6 for each to determine terrain type.
👍 Advantage: Gain 1 extra side (total of 5). The player may choose which side to escape through that round.
❌ Failure: Roll 1d6 for terrain.
Roll 1d6 for terrain
Crowded Market:
The streets boil with bodies, cargo droids, and shouting vendors. Stalls clog every corner, and the crowd's flow is chaotic and hard to predict.
➤ +1 Setback ⬛ to all checks during chases here due to human and environmental clutter.Hab-Block Corridors:
Inside the megastructures, tight corridors and metal stairwells offer countless detours and blind spots.
➤ Players may use Coordination instead of Athletics.
➤ +1 Boost 🟦 to Stealth checks, +1 Setback ⬛ to Athletics checks.Elevated Walkways:
High above the traffic, exposed catwalks link commercial towers. Visibility is total; cover is minimal. Armed pursuers thrive here.
➤ +1 Boost 🟦 to Ranged Attacks and Coordination.
➤ +1 Setback ⬛ to Stealth checks.Abandoned Industrial Yard:
Stacked shipping containers, broken machinery, and rusted rails form a maze of shadow and steel.
➤ On Failure, suffer 1 Wound from hazardous terrain.Toxic Drip Alley:
Dim tunnels between industrial blocks leak noxious fumes and slippery residue.
➤ +1 Setback ⬛ to Resilience checks.Surveillance Zone:
Covered in monitoring arrays and propaganda billboards, this zone is under relentless watch.
➤ +1 Setback ⬛ to Stealth checks.
Test:
Atlhetics x Atlhetics: Each participant rolls Athletics. Compare the results:
Successes: Whichever side rolls more net Successes wins the round.
Tiebreaker: If tied in Successes, compare Advantages.
If still tied, no change in distance this round.
The Winner adjusts the Relative Distance by one step in their favor (Closer or Farther).
If Relative Distance = 5, the pursued escapes.
If Relative Distance = 0, the pursuer catches their target.
Stealth (Dif. = Perception).
Mods: Engaged NA, Short: +⬛, Long +🟦, Extreme +🟦🟦.
💥(Sucess): You Escape
Test Resilience: The chase begins with a simple check (no difficulty dice). Each new round, add +1 Difficulty Die (🔷) to the check.
If the pursuit extends beyond 5 Difficulty Dice, escalate:
— Replace the sixth 🔷 with a Challenge Die (🛑),
— Then continue upgrading one 🔷 to 🛑 per round.After each check, perform a Resilience test to avoid exhaustion, injury, or stress.
Then, begin the next round of the pursuit.👎 (Threat): - 1 Strain
If you scape: Take a Rest.
3. Other Actions
Use Negotiation to Buy and Sell some Equipment.
Natural Rest to recover all Strain
Recovering from Critical Injuries (maybe you can do anything until recover)
You Survive?
Congratulations! (+5 Experience Points. See below)
Tomorrow is another day!
Expend XP:
Atributes: Not Alowed
New Skills: 10XP | 1 to 2: 10XP | 2 to 3
Report your Story! Change the game!
Rules | Rolling | Combat | Dice Rolls APP | Discord Server with Dice Rolls